Fixed my audio and buttons today at class. Set a barrier so the volume seeker wouldn't over shoot the bar. This is actually done via px and not actually setting a div there which acts like a barrier.
Troubleshooted the buttons' background positions as well.
Will implement them into the game today. I actually lost Joanne's code from last week so I had to recode them from scratch. Lucky I remembered some keywords.
What else I plan to do :
- Place the end game swiffy js when game ends.
- generate random elements which animate
- redesign UI to fit textbox
- Hide mouse ingame
- Execute the Hard and Easy levels by changing the text in the xml for the hard level into Shakesperian English.
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