Tutor(s) present: Jazmi
Here are a number of sketches that I made.
SO I did a brief use case scenario on the flow of my project.
I removed the game element from my project and made it a more of a display of interactive experience.
I plan to create a finished product.
What we discussed Today:
- the overall flow of the user experience and display flow
- the sound sensor/microphone addition to start the experience (projected DJ asks are you ready, Let me hear you scream!) Then users would scream through their hands into the sound sensor. ill set the sensitivity to a really low level. Once it reaches a value high enough, the experience will start.
- I decided that through my sketches and technical knowledge, that to separate the wifi antenna and the board would be unwise because it effects the transmission and that the user had to have a long wire extending from the glove to the head gear. (where I initially planned to hide the antenna.) SO I thought of just placing it at the side of the glove.
- How can the computer recognise which serial port would upload which layer of display? From what I know is, I don't want each layer to be assigned to each player. I want the computer to recognise the quantity of players active, and that if senses the first user (can be user1, user2, user3) it will upload the first Layer of graphic. AS stated below in my sketch,
Layer 1:
- active backgrounds
Layer 2:
- added elements
Layer 3:
- ambient projections like camera flashes, fire prosthetics and lasers.
Idle mode:
- text prompting users to Fist pump
- particles floating around
- vibration motor on glove starts pumping.
For the vibration motor, I plan to use it as a prompter, But when the user starts doing the action, the vibration would stop.
Actions to do Next:
- run tests, have working prototypes
- Research on how to combine serial ports to make the transmissions less specific.
- Jazmi suggested to use Bluetooth, But I researched and discovered that it could only receive one Messiah at a time from one device.
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