Sunday, January 5, 2014

Progress on NATZY

Post no. 1

Week 1



Obtained the brief today, I have always been intrigued with typing games. Also, I have always wanted to code my own game in HTML5. Out of the jealousy of my previous classmates who had the opportunity to do it in their last assignment, I stuck with this idea.

The story of this game complements my individual character, I personally love to correct grammar. I feel like it's important that proper use of acronyms and grammar should be used. Looking at a text on Facebook which says, 'Your so pretty' drives me nuts. It's 'YOU'RE!' pants. Misspelling Nazi might trigger the inner Grammar Nazi in you to correct it's spelling. Oh, did it also in case as it is quite a sensitive word to throw around.

I started researching on a few typing games online, both coded in Flash and Javascript. It's somehow always easier to code it in Flash, but I feel more comfortable with good ol' HTML.

Went home, did a couple of sketches on my notebook of the characters and logos.


Post no. 2

Decided to combine two posts into one due to late blogging. So here are some of the sketches and references I looked at. Have fun playing them!

TouchType

Pros: It senses the keys automatically and the animations are great.
Cons: Once I press a letter, like say.. "T", all the T's in the text would be selected and that would be a mess.


TypingMonster (Flash)

Pros: That it works well.
Cons: It's graphics and animation. I get a little tired trying to type the text and numbers flying by me.








ClockWorks (Flash)

Pros: Graphics and animation
Cons: Too much going on in the items section.









Ztype

Pros: Graphics, animation and mechanics
Cons: That it's not on Mobile!





Now for my learning progress.

I hacked the typing game and put in my own text. It's possible!
 Another typing test that I managed to hack.
 Some of my sketches for my grammar nazi character. I'm going to name him Harold Natzy.
In case you were wondering about the other two characters beside him on his left and right, I initially wanted to create two modes, a Facebook girl mode and a Shakespere mode. 

I figured no one knows what in the world is Shakespere even saying in his novels and poems. So I planned to do a typing game that masks ancient words with its original meaning. Four weeks left, looks like I'm stuck with a more relevant character, the Facebook Girl. I only have time to do one mode.


I tried out sprite and it is ridiculously difficult. I had to align the pictures exactly symmetrical to one another if not it wouldn't work. They had to be the same size, height and width. This LOL sprite down here 'somewhat' works. A bouncing red ball, not so much.



Above is a before and after picture of my in-game interface, after I consulted with the tutors Kelvin and Zui.
I wanted to have the same game mechanics as TypingMonster(link above) But it was suggested to refine and make it simpler.

I took out the text box and fully focused on the flying words instead. I put the scores and the hp bar at the side as well. It was suggested that I maintain one input instead of two. It wasn't encouraged that I make the user switch between inputs, mouse clicks and keyboard. So, I integrated the volume via type of numbers.

So that wraps up the past couple of weeks.

Friday, December 27, 2013

ASG1: Proposal Brainstorming

Post 1

Alright, so I have written down a couple of questions I think that are worth questioning.

1. Why are tech-savvy people are so obsessed with sharing their content over the internet?

2. How real is a hologram or a digital moving character? Could something fictional be treated equally to a real person when brought into the real world with interactivity?


Recently I paid a visit to Universal Studios Singapore and had an opportunity to experience 'Donkey Live'. Initially, I thought the whole show was pre-recorded as the Donkey in the screen was 3D rendered. One more thing that made me think so was that the voice of the Donkey itself was really close to the one in the movie, almost indistinguishable.

However, the characteristics, movements, lip syncing and noises were all live and are able to interact with the audience. I thought about it awhile and realized some of these effects are available on webcams in laptops where users could wear a pre-intstalled mask that would close and open its mouth when the user does.

More holographic concerts with deranged fans screaming over a bunch of uninteractive, pre-rendered and choreographed characters. Could this be the same with just watching a regular video at home?

3. How important is identity to a person? Why are they willing to change it if given the option to do so online, like say in RPGs?


Monday, August 5, 2013

Wrapping it all up in a bow.

Post no. 15

So I've decided to use this post to properly annotate the links I've used throughout the 14 blog posts that I have done.

Post 14 - WHAT'S HAPPENING NOW?
1)  The British Journal of Photography, "Startups battle for rights to smartphone images"

 I have extracted some important data on the licensing of smartphone images, which could be one of the effects of photo taking apps like Instagram.

2) The British Journal of Photography, "BEYOND INSTAGRAM: Should photographers accept the risks inherent in social networks?"

This article discusses about the ownership of images on Instagram. Through this article, I have seen that there are still many worried photographers out there.


Post 13 - THE FUTURE OF PHOTOGRAPHY
1)  The Future of Photography , Neal Matthews

     Neal Matthews has summed up the future of photography by predicting future technologies that could happen in the years to come base on the advances of technology today. It opened my eyes on the various possibilities of technology potentially becoming a permanent part of ourselves and how mobile phones are just another technological stepping stone.

2)  The Future of Photography , Ricardo J Motta

    This article lists out how the digital revolution has come to be.

Post 12 - MIND MAPS & CONSULTATION

Post 11 -  iMAP

Post 10 - THE PAST AND PRESENT OF PHOTOGRAPHY
1)  Roland Barthes, “The Photographic Message, in “Image Music Text”.

    In this e-book, I have identified proper terms to describe my points for the essays. Such as connotations and denotations. 

Post 9 - Articles that talk about Professional Photographers and Instagrammers.
1) Digital Trends - Photographers tussle over whether ‘pro Instagrammers’ are visionaries or hacks.
An article by Molly McHugh

This article provided me with some lateral thinking, when it discusses on how Instagramming could be considered a profession.

2) PhotoShelter - Why Instagram is Terrible for Photographers, and Why You Should Use It
An article by Allen Murayabashi

This article stresses my points on how Instagram is beneficiary for amateurs and celeberties but not for photography professionals.

3) ReadWrite - How Instagram Remade Photography ( And could do the same with Video)
An article by Nick Statt

Nick Statt has really opened my eyes with this article on Instagram photos being on mainstream media. As much as I love the app, I wouldn't want to see them in newspapers, magazines or billboards as those photos lack denotation. Just hope it never has to come to this.

4) TheGuardian - Instagram is Debasing Real Photography
An article by Kate Bevan

Miss Bevan writes a very critical article, bashing the use of Instagram. Through this article I get another more honest view on Instagram.


Post 8 - MORE PROFESSIONALS!
1) Nate Benson - Instagram or Latergram – Pro photographers potentially ruining a fun photo sharing community?

He talks about how photographers use Instagram for exposure as well as his own experiences. From this blog post, I collected some important opinions on Instagram.

2) Geoff Livingston - Is Instagram ruining Photography?

I have read and analyzed his blog post to get more feedback on the app.

3) VoxMagazine - Instagram goes pro: What Columbia photographers think of Instagram. 

This site contains four more professionals with their opinions on Instagram. They all said they love the app, which makes me doubt their answers.

Post 7 - Who,what,when and where did Instagram come from?
1) http://instagram.com/about/faq/

This faq page on Instagram really laid out all the questions and answers that I might or might not ask about Instagram, which I found quite helpful and resourceful.

Post 6 - Creative Professionals in the Photography Industry. What are they saying now?
1) Annie Leibovitz

Annie has provided me with a professional opinion on Instagram which I will use in my collection of feedbacks.

2) Frank Desantis

I found Frank's professional profile via a Linkd in forum discussing the effects of smartphone technology.

3) Fred Ritchin

Mr. Ritchin wrote a book on Photography and there I have extracted some data on what he thinks how photography would be in the future.

Post 5 - FEMINISM HO YEAH...?
1) Miss Representation

This YouTube video exposes how photography and advertising has changed our views on beauty today. I have studied the effects of social media and what they deemed beautiful. This post might be helpful at some aspect.


Post 4 - Jawaharlal Nehru - A tryst with Destiny 
1) Analyzed Speech

The video has aided my groupmates and I in analyzing his speech in further detail. In this video we cam to know Jawaharlal Nehru's flow of speech. However, this information will not be used in my essay as they are not related.

Post 3 - Media Culture : Brainstorming 3

Post 2 - Media Culture : Brainstorming 2

Post 1 - Media Culture : Brainstorming 1


Saturday, August 3, 2013

What's happening now?

Post no. 14

Article 1: The British Journal of Photography, "Startups battle for rights to smartphone images"

This article finally gives me a more appropriate label for Instagrammers/Facebookers and such. They call them Social Photographers. Does this make them a whole new profession? To call it a profession though, should one earn a certain amount of income from that profession to call it an official profession?

So what this article basically argues on was about how Instagram/Facebook/Flikr (insert social media website here) provides millions of royalty free images online. This reduces sales on sites like iStockphoto and such as free quality images are available by just Googling them.

Although famous in use for news coverage, smartphones' images are occasionally doubted on the authenticity of those images; according to that article I've linked in the title.

It's quite a massive effect on how buyers of images would buy licenses for the images at 5$ rather than the original price of 20$ just after 48 hours the content is posted. It's really based on what's happening in real-time. If you were too late, you're old news as the demand just isn't there anymore.

What the publishers are trying to do to fix this is that they have 'authenticity ratings' to ensure quality and speed for those images. They introduced an app called 'FOAP' which allows any smartphone users to sell their images with the app. Now could this be a profession?



Article 2: The British Journal of Photography, "BEYOND INSTAGRAM: Should photographers accept the risks inherent in social networks?"

A photographer by the name Van Houtryve mentions that he uses his smartphone to experiment ideas by capturing it via mobile device before actually doing so with a professional DSLR. The article also mentions on how photographers lose ownership of those images based on the Terms of Agreement conditions set by Instagram. The effect of this agreement change resulted in many Celebrities closing down their Insta accounts.

Ben Khelifa argues, "..We might be the authors of our work, but without an audience, we're nothing."


The Future of Photography

Post no.13

I found this article very very very Interesting.

The Future of Photography , Neal Matthews Article 1

Now what will professionals in the creative Industry do then?

In the year 2015, 2020, 2030?

Throughout the whole reading of that article, I could conclude that technology is slowly becoming a part of us. Or I could say it in an 'arsty term', that technology is slowly taking its place as a more permanent and necessary extension of ourselves. It's prediction mentions on how cameras slowly becomes an additional 'organ' to our bodies, a helper in our daily lives.

Us humans in the Information age love being around information, and learning new things everyday. I saw a youtube video by a famous Youtube Science Sensation VSAUCE, saying that us humans have this urge to know more about any sort of thing in order to keep our species alive. That risk has diminished in this age, therefore humans now do it on computers, going through endless feeds and videos in order to educate ourselves on current situations.

The Future of Photography , Ricardo J Motta Article 2

Why the digital revolution?

Instantaneous feedback : Consumers can evaluate their photos in an instant as the outcome is instant, like Instagram. They could retake the photo immediately if they weren't satisfied with it.

Automatic Operation:  People desire lesser control and to have more automated results. Ie; filters. In my words, people get lazy, they want the maximum results that requires very little effort.

Non-sequential operation: No hassle in uploading photos, there is no need for developing them in a shop/themselves.

Sharing and Distribution: Consumers could share and distribute their content quicker and to a wider audience.

It's small size : Granting consumers convenience.

Low Cost: There is no need for the consumer to fork out any money to get their content on the web and shared to the public. (well, except for their monthly data plans)

Fair Quality: The quality from the photos are acceptable enough to convey messages.

Organizing : Instagram's tagged photo feature allows consumers to access the album which contains photos that have been uploaded by other users that has tagged the person. It's rather easy to organize and viewed when needed. Old media needs to be mounted and filed, however this does not.

"Now technology is shaping the business itself, forcing photographers to re-think what is the core set of skills and services they should be focusing on." Quoted from the article by Ricardo J Motta.

No more fashion models?
It says in the article that Motion Graphics would soon effect the demand for models as they could be easily computerized with little flaws unlike using a real life model and photo shopping her into what they found acceptable, and settling for the result.